Overdue post for #KoW2013 – Dwarf royal artillery corps

Hi all,

This ones been a long time coming. I’ve done a few units, some counters, some characters and a lot of warmachines.

Anyhow, you’re only here for the pics, so why not get on with it :’) 
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Close ups: [URL=”http://s616.beta.photobucket.com/user/jackdagreenskin/media/Kings%20of%20War%20Dwarves%202013/P1080317.jpg.html”%5D(1)%5B/URL%5D%5BURL=”http://s616.beta.photobucket.com/user/jackdagreenskin/media/Kings%20of%20War%20Dwarves%202013/P1080318.jpg.html”%5D(2)%5B/URL%5D Looks like I need to drill out those gun barrels! -.-

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Magnets baby! *Cue austion powers smile* Tutorial for these hopefully coming… stupidly easy and means I can swap out cannons or organ guns between games.

Finally, flame belcher – Official model is expensive and looks a bit weedy, this is a bunch of converted GW bits on the normal cannon chassis. Flaming brand and crewmen turning the winch were much easier than I thought they’d be 🙂
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[URL=”http://s616.beta.photobucket.com/user/jackdagreenskin/media/Kings%20of%20War%20Dwarves%202013/P1080330.jpg.html”%5Dtop down view[/URL]

Got a couple of characters and tokens to come  As always, tweet me @Wandering_Gamer, or visit my blog on the mantic forums, I’m “ManticFanboyLAD” 

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Kings of War army

Hi all,

Having missed clash of kings because I couldnt get my army together (Damn goblins) I’ve decided to refocus my efforts, and aim to get to the welsh pathfinders tournament in April, and to ensure I get the army done, I’ve started my third KoW army, and my second mantic dwarf army (The other two KoW armies being incomplete and having previously done mantic dwarves for WHFB). This will hopefully be the first of a series of blogs where you see the army come together. I’m also keen to start doing some funky things with the dwarf kits, and posting tutorials, so look forward to converting standard bearers, converting flame belchers, magnetizing warmachines, bulwarker options and other wacky stuff. Along with some FF dreadball players and some female dwarf BB models.

First off, the list I’m collecting to – I dont have that many games under my belt with dwarves so I have two variations of this list:

Bulwarker rgt, command – 150
Bulwarker rgt, command – 150
Bulwarker rgt, command – 150
Bulwarker rgt, command – 150
Ironwatch horde, jar of the four winds – 275

Ironbelcher cannon – 85
Ironbelcher cannon – 85
Ironbelcher cannon – 85
Ironbelcher cannon – 85

Warsmith – 75
Warsmith – 75
Army standard – 30
Army standard, diadem of dragonkind – 70
Berzerker lord, wings of the honeymaze – 150.
– 1615 –

A variation removes the command on the bulwarkers and adds in an extra cannon. The berzerker lord is in there because I think converting one on a giant winged beast will be a lot of fun :’)

Now, onto the only reason you’ve stuck around, some pics of test models etc.

Did this one for a DKH crew a while back, decided a whole army like this would be sweet 🙂
Test model

After a further test model (pics coming later) I did this unit. No idea why there’s a treasure box I just thought it would be cool :’) Will eventually go back and stick some insignia on the shields, I’m just not sure what to pick yet.

ironclad

More coming soon, also nb, I’ll be tweeting updates of this army using the tag #KoW2013 on my gaming account, @Wandering_gamer Cheers guys 🙂

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Clash of Kings work

Firstly, apologies for the complete lack of non-malifaux stuff at the moment. This is a wargaming blog, not a malifaux blog. Nevertheless, Malifaux’s a great game and the one I’m playing most right now. That said, I’m leaving that for now to focus on Kings of War, by mantic.

 

In February, there’s a tournament for KoW called Clash of Kings (Or, #CoK on twitter). This tournament has a £1000 cash prize for the winner, so I’d very much like to attend. It’s also been a while since I’ve painted a fantasy army, and ranked up units, whilst a pain, are great to let your hobby skills go a bit wild, and I’ve missed that. I’ve just whipped out my goblins to paint a few models, taking a break from malifaux for a bit (I’m inbetween crews and need some cash and motivation to finish everything I’m working on.) 

Quickly though, here’s some bayou terrain I’m working on, for all games:

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This is the prototype and as you can see I’ve learned some stuff – The water effects went a bit cloudy, so I’ll do two layers from now on, and the reeds look a bit unnatural. Never-the-less, it was a lot of fun, looks alright, as was really cheap to do. Here’s some more bits I’m doing for that table, still need a few gremlin farm building (ordered me some piglets) and some swamp trees.

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Right, now we’ve got the pics of painted stuff out the way, here’s what I’m painting for clash of kings:

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Goblin army standard, Templar knight Captain for my human army, test goblin with spear, test goblin with bow. And some warmachines.

I’ll be back when these are partly done, or probably before with some malifaux content 🙂 

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Malifaux GT report

So hey all, Thought I’d give a quick overview of how I got on in the UK malifaux GT this year, before going into details later on, if people are interested. 

I should say that unlike many more experienced gamers, I didnt write down the details of every game, so I may be a bit hazy. I do have a geek book where I write stuff, but I didnt take it to the tournament :p 

Game 1 – 30ss, shared treasure hunt vs lilith – 4-3 Victory 

I played this on a lovely table at the front of the room, against a pair of opponents, my real one, who I think was fairly new to the game, and her partner (I assume) who helped her and explained things. I used pandora, and in hindsight, wish I’d been able to win by a better margin, as I made some silly mistakes. My opponent focused and played very well to lilith’s strengths, and removed some of my key models with a convict gunslinger and lilith. With a primordial magic, drawing 8 cards and discarding to 7,  the gunslinger on paired weapons, my opponent constantly seemed to have the cards she needed, and played the objective very well with 4 terror tots (Which I think are some of the best neverborn minions). 

The edited form of treasure hunt meant she grabbed the treasure first and brought it back, I only just managed to pick it up in the last turn with a re-activated stitched, who then died and dropped it. Another turn, and I would have been able to win by a much better score :p Still, 4-3 is a very good result game 1, and I had a lot of fun, against a great opponent. 

 

Game 2 – 35ss slaughter vs victorias and von schill – 7-1 victory 

Oh God. Oh god. Oh god. I’m always wary of victorias in slaughter, and with pandora, I fear von schill due to his WP 8 when defending. His list was: Victorias, 8 cache, student of conflict, von schill, librarian, 2 ronin. I took pandora, 2 stitched, a doppleganger, and the twins. He had frame for murder on the librarian, and I had steal relic.

Firstly, My opponent was lovely, a real nice chap. Secondly, his crew were the nicest painted viks crew I’ve ever seen, just lovely. I managed to get the game running in my favour quite quickly early on, reducing von schill to low wounds, ruining his cache, and stacking some wounds on the viks. This was partly due to the doppleganger giving me initiative most of the time, and also partly due to lucky cards. Turn 3 started with the viks on 2 wounds a piece left, and von schill on 3 iirc. If he had initiative, he’d activate the librarian, furiously heal all 3 of them, and possibly ruin me with whatever survived. I got initiative, did what pandora does best, but them on negative WP flips, killed a vik and von schill, left the other vik for a stitched to steal a relic off, doing a wound and killing it, and netting me VPs. 

On the other side of the board, the twins had lured and killed a ronin, and started on a second. Finally, about turn 5, I have pandora, and the twins left, he has a lone librarian on only several wounds left. I get initiative, and decide activating pandora will be the best way to kill the libby, which I promptly did, forgetting frame for murder and giving away victory points.

 

Game 3 – 40ss Stake a claim vs pandora – 9-0 Victory

I was bricking it about playing pandora. I use her because she’s good and a little cheesy… Enough to make me scared of playing her on table 4 against a very good opponent. My list had jack daw, some stitched, a doppleganger, and an arcane effigy. He had the twins, a doppleganger, tuco and some stitched.

The game started in a very odd way, with both sides moving forward, but wary of getting too close to eachother. Hovering about 10″ away from eachother, he activates pandora and begins hitting my pandora with various spells and actions. I think, and I dont want to sound cocky, nor above my place here, but I think this is where joe, my opponent, the joe, made 2 mistakes. Firstly, when duelling me with WP to hit my pandora, he’d cheat in high cards, and stone them, to ensure I took a wound. At this stage, I begrudgingly, but on reflection, quite happily, let him burn through his cache and waste cards to do single wounds to my master. Also, I think his choice of spells were out. I prefer using project emotions and self loathing if I intend to do damage… He hit me with dementia several times, forcing me to make a wp-13 duel to do any actions – With pandoras high WP, this was not a problem. When it came to activating my own pandora, I hit key minions with project emotions, forcing tuco to fall back and his stitched on [-] to Wp duels, before moving my own stitched up and hitting his with damage, killing it. 

The next turn went very similarly, allowing me to kill the twins, and tuco with jack daw netting me 1 vp. The doppleganger, my kill prot target, ran off, but I followed and soon killed it, his last model. Finally, with his force wiped out, I offered to count up VPs, but joe, the sporting chap that he is, asked if “I’d really like to end it now, or carry on for 2 more turns” Taking his hint, I did, and denied him his unnanounced hold out :’) Brutal, but it was his idea :p 

 

Let me know any feedback on these, more detail, less detail, and I’ll go over games 4 and 5 next, along with my hardcore games (I came 2nd in the hardcore tournament). 

 

Jack 

 

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So hey all,

Firstly, entered and won the “tournament” in lichefield last week. I say tournament with hesitance, it was actually 2x 4 player games, and was a lot of fun to boot. Nice chaps, well run, 4 player game went a bit slow but that was expected. I won, but that was never really the intention, I just wanted to throw some feelers out and meet a few people from the wider malifaux community before upcoming tournaments.

I think I was meant to get a £20 voucher for the store, but I doubt I’ll get that now as I left before the awards ceremony (Last game was going to be much later than planned.) Shame really, as I’d like to have supported the store it was at, it seemed really well run and nice. I’d asked them to order in some malifaux models for me, so I could buy them on the day, but there was a mix up so I didnt get to do that.

Doing quite well in my painting now, have 2 daydreams, the twins, and an arcane effigy left, then I’ve done all my neverborn (bar zoraida.) 

 

Finally, I found this today and thought I must share it. I normally avoid this kind of post, but this stuff is really top notch, very well done, some exceptional brushwork, and well I think there’s enough to be learnt from it by mediocre painters like myself, such as the flowers on the scarfs and stuff, which I’ll try and replicate when I do 10T. http://www.wyrd-games.net/showthread.php?23239-popg0estheworld-s-Kirai-Crew-Spirit-Journey

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Future plans for Malifaux

I was always going to avoid this kind of blog post, because I realise in general, most viewers don’t really care where I’m going and what I’m doing. Never-the-less, I’m going to organise some stuff from here, and then we’ll both know my schedule, and if I’m sticking to it. I have 4 tournaments coming up for malifaux (4! They’re popping up all over the midlands like a game of whack a moleman. It’s great 😀 )

– Lichfield bash on the 13th Oct

– Walsall pre GT warm up on the 27th Oct

– Malifaux GT on the 3/4 November in Nottingham

– Another tourney in walsall, on the 17th November. 

 

Now, in general, models dont have to be painted. Never the less, I’m going to try and get my tourney crews done on time, just because I think thats the polite thing to do, and tournaments always encourage me to get stuff painted. So, on the first tournament, in lichefield, I’ll be taking Colette – She’s already finished, so not much to worry about. For the other three, I’ll be taking neverborn, and so I have 2 months (Now known as “The months of the masks”) to get these sorted – Thats october, and November to finish about 10 models, possibly a few more (Mercs, masters I dont really intend to use).

Then, for December, I’m hoping to paint up a christmassy Rasputina crew. Therefore, december will be known as “The month of December.” as I get this finished. Guild to come in january, possibly 10T after that for feb, not sure. 

 

Somehow, I’ve got to fit in painting an entire mantic clash of kings army – I dont know if I’ll manage it. Worst case scenario, I sell my ticket :L This is all around studying for A levels, which really should take priority, but whatever. 

 

So that’s a rough schedule of where I’m planning to take all this… Let me know if you’re going to be at any of the events? I’d like a chat and it’d be nice to know a few faces and names before I go 🙂 

 

Jack 

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The lion, the witch, and AMA NO ZAKO

Amanozako, is a legend from an ancient Japanese text. She’s a demon goddess who has a frightful temper.

Unnecessary to know to play the model in malifaux, but very cool all the same. This post will hopefully me a small overview and musing of Ama No Zako. Most “Tactics” articles I’ve read recently have just been summaries of the model and its abilities, which I know, as I already have the rules. Tactics should be about how to synergise that model, or get the most out of it, so that’s what I’m going to try and do for book 4’s favorite demon beasty.

However, a quick summary, but you should go and get storm of shadows out and have it in front of you. 8 points, 9 when hired as a merc. Flight, terrifying, nimble. Can attack with a 3″ weapon, or with a 1″ that does more damage and heals the number of wounds inflicted. Has a trigger with the 3″ to pull defender into base contact, then make a strike with the 1″. Has two key abilities amongst other things. Both are expensive card wise. One is a 4″ aura, when a model is killed they make a WP>14 duel, if they fail, they make a slow to die action controlled by the demon’s controller. The second is a (0), creates a 3″ bubble, enemies ending in it take a wound, and ama no zako heals those wounds.

I think the first thing to consider is cost. At 9 points to most crews, you’ll be taking it over melee beatsticks, henchmen, or very powerful minions. Examples such as teddy for neverborn, peacekeeper for guild, the riders, mature nephilim, Jack daw, snowstorm, etc. What this post will basically boil down to, then, is what ama no zako can offer that those models can’t, and is that enough to warrant taking her over said high cost minions/henchmen.

The first thing to consider is survivability. The red skinned anger demon has a defence of 5, not bad, not great, 10 wounds, and hard to wound 1. H2W should hopefully stop enemies getting straight flips on him, so they can’t cheat damage, but I think most crews would be able to take her down if they concentrated on it. Fortunately, she can heal wounds, fairly easily and quickly with her 3/5/7 claws. However, she can obviously only do this in her activation, so if she’s activated early to get her abilities off, she becomes quite vulnerable.

This moves us nicely into her Melee capabilities. She doesnt have and melee action modifiers, which is a bummer, but she has a trigger that lets him get a “free” attack. It’s only on masks, and her claws arent paired, and the damage is not as good, so she probably wont be using it very often, as you’ll be using the teeth (The ones that heal) instead. However, I can think of two scenarios where you would use the claws, and if you get the trigger off, even better. One is if you move your nimble walk, and are not in 1″ melee for the teeth, so make a claws strike instead, because you need to attack twice for whatever reason (Armour, h2w, h2k etc), or you use nimble and a (1) to walk and are still not in 1″ for the teeth. I can’t help but think that whilst really good, her combat is only a perk, and not the main reason for bringing her, as other models do it better. If you’ve tried the weaver widow, you’ll know what I mean, as the big spider lady has two very good combat attacks, but that certainly isnt her main role in lists, nor does she get to use them very often.

So we’ve seen Ama No Zako can be kept alive if played carefully, and can do some impressive melee in addition to her disruption spells, but let’s talk about those now, the main difference between her, and the other minions mentionned earlier. Miasma of boils and flies, a (0), requires a 10 of rams, with no resists. Makes a 3″ aura from the model count as sever terrain, and enemies ending in that zone will take a wound, and ama will heal one. I think this offers fairly versatile board control, good for defending an objective, (such as claim jump, treasure hunt, or an interact), or say a model the enemy is targetting for some reason that you want to keep alive. Consider the following example:

Chompy is representing Ama No zako. The fire gamin is a model you wish to keep alive (Say, he’s stolen a relic or made an interact for sabotage.) Using Ama No Zako’s miasma, the pursuing neverborn (The mysterious effigy, wicked doll, and kade) Trying to hurt the gamin, will suffer a wound for coming near, which can be detrimental to small “grunts” like marrionettes, wicked dolls, and that kind of thing, and will also cost them double their movement to get to the gamin. In this example, a halved move and a melee range will cover it, but consider this:

Now the neverborn have enough AP to move next to the gamin, with two moves, but will not be able to strike, as they have no AP left. If they do this, they’ll take a wound, so it’s a tough call for the neverborn player.

An important thing to note about this ability is the wounds are taken at the end of the enemies activation. You can cast it, move up into a group of enemies, and then they will have to move out in their turn, or suffer a wound. Obviously moving at a reduced rate.

Ama’s second ability is (1) Last whisper, Cast on a 9 of masks, with no resist, Non-master models dying within 4″ perform a WP-14 duel, and if they fail, Ama’s controller makes a (1) action with them, and they cannot take a further slow to die action.

I think this could be brutal under the right circumstances. Imagine a hoard of marionnettes, when one dies, ama makes a melee strike at another, 2 damage is enough to kill one, so you have another strike, and the cycle continues. Might also be of added benefit against models with ranged weapons, assuming they’re not in combat, making a potshot at another model, or even a master. Finally, denying slow to die is also very good – No heal on an executioner, for example, or denying friekorps or necropunks slow to die also, meaning they can’t summon killjoy. This affects your own models too, and you can cheat down to ensure you fail the duel, giving you an extra action for free. One thing hit me as I was writing this, potential synergy between killjoy and ama no zako, however KJ is card intensive, and Last whisper requires a high mask and an additional card to be discarded.

Ama will work for any crew that can hire her, so pretty much everything other than dreamer, somer, henchmen, etc. She’s also a beast, so has synergy with marcus, but I think she’s much better suited for certain missions than others. With terrifying 13 too, she gains a bit when played against living crews, so if you know what you’re playing, you can make a decent decision. That, and I’m sure the model will be gorgeous, and you can put some demon symbols and stuff on the base, so it should be a lot of fun. Not for every game, not a staple of lists, but nice to try out and have.

Any thoughts, please let me know :p Comments and especially crits most welcome 🙂

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Hi all,

Bit of a strange post today. Me, musing on something that caught my attention, and is a rather large subject to discuss. Here’s the story behind what made me think of it:

I’m always, at any one time, building up several Malifaux crews. Always. Right now, I’m working on a tournament neverborn crew, and a modelling project rasputina snow witch crew. So I received these two models in the post, at exactly the same time:

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Jack daw, one of the most rules intensive models there is, and a slate ridge mauler. A 7pt (That’s relatively expensive… normal games are 35points) Melee beatstick. As you can see from the picture (The mauler not having its arms stuck on yet, and jack’s base not finished) there’s a lot of difference between the models. Aside from the large scenic base giving him height, the bear TOWERS over jack daw like nothing else. The differences became even more apparent when I laminated the stat cards – at the same time – this is what had me musing over them and eventually writing this blog post:

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Look at it… Jack daw has practically a novel of rules written on them. He operates in a complex way – Not doing direct damage, but slowly wittling down an opponents hand – Or making enemies weaker so your other models can swoop in and deliver a kill.

The Slate ridge mauler, by contrast, is so simple in his usage. Don’t confuse the text on the card with being complex – Most of it is triggers, or a lengthy spell that’s situational at best. Where as Jack daw requires seasoned usage and some experience to get the effects out of, The bear is a combat beast, you send him after targets, and he cuts them to shreds.

But here is where I think it gets really interesting, and you dont need to know about malifaux to recognize the idea. The Bear, despite being incredibly one dimensional in his usage, also requires the experience and knowledge Jack daw requires, to get the most out of him. A clever player will be able to carefully pick fights with him, ensuring he stays safe, but in optimal fighting conditions.

In summary:
Jack Daw requires knowledge to use well to begin with. When you can, you can get the best out of him. An experienced player will be able to use him to devastating effect.

The slate ridge mauler, requires less knowledge. A new player, or someone just trying him out, could get some very good usage out of him. They’d be able to use him will on the off – But if they did know more, or were a seasoned vet using him, they could make him just as devastating as Jack Daw, despite being nowhere near as complicated.

Mull that over for a bit. Let me know your thoughts. A more light-hearted blog post will come next, I promise :’)

Jack – Oh and remember, follow this blogs twitter feed @Wandering_Gamer

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The year is 2012…

And I believe there has never been a better time to game. Miniature quality is improving, and there is a vast host of different rulesets now published. I think these exciting times deserve documenting, so I’ll be blogging about what I’m working on, general gaming issues, reporting and reviewing ground breaking releases, and ranting about stuff that annoys me. You’re welcome to come along for the ride, whether you agree with my opinions or not :’)  Enjoy 🙂

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